
Google is your friend when it comes to finding tutorials of doing this. If you were using a 4 frame animation this would change to ' (4)'. The ' (8)' tells the plugin it is an 8 frame animation sheet. The '' at the front tells RPGMaker this spritesheet is not a multi character spritesheet. Then RPGmaker should take care of the rest. Your exported spritesheets will be named something like 'Sprite (8).png'. Find your file and make sure your transparency color is set to the background color. Find game assets tagged RPG Maker and Sprites like Free - Pixel Art Asset Pack - Top down RPG - 16x16 Dungeon Crawler Sprites, Simple Dungeon Crawler 16x16. Go back to the resource manager and click import. Make sure you save it as a png and have the background of your sprites saved as a color you don't use (bright neon pink is my favorite). So making the sprites wider than 32 pixels will result in strange collisions. Also, RPGmaker follows the 32x32 pixel rule for each square. However, you must have the sheet follow that pattern of 12 images for each sprite. Now you can change the size of your sprites. Your custom sprites should follow this formula. You will notice that each sprite sheet has 8 differnt sprites. But is a nice alternative as you can use layers and stuff.Įxport a spritesheet (doesn't matter which one) from rpgmaker in the resource manager from RPGmaker. You could use ms paint if you really wanted to. Get yourself a paint program of some kind.
